A survival game interface collection built around worn metal, dark panels and muted olive accents. Detailed item artwork and a shared set of frames, slots and controls bring a consistent visual language to five demo screens.
The collection includes 500 transparent item icons at 512 × 512 pixels, covering supplies, resources, equipment, tools and shelter items. Five interfaces explore the everyday decisions of a survival game: managing a backpack, comparing equipment, preparing a craft, scavenging a container and organizing base storage.
Featured screens:
• Inventory — categories, search, sorting and item details.
• Loadout & Equipment — 10 equipment slots and item comparison.
• Crafting Workshop — material requirements, crafting progress and a collection queue.
• Loot & Scavenge — container-to-backpack transfers, quantities and capacity feedback.
• Base Storage & Shelter — storage containers, stack splitting and shelter reserves.
The Unity implementation uses uGUI and TextMesh Pro, with 20 reusable UI surfaces, 12 configured widget prefabs and editable screen hierarchies. Labels, item icons and runtime states remain separate from the base artwork. A combined showcase brings the five interfaces and a component reference page together in one scene.
Watch the Unity showcase:
https://youtu.be/Xi3BxcdXmo8
Find the kit on the Unity Asset Store:
https://assetstore.unity.com/packages/2d/gui/survival-ui-kit-500-icons-5-demo-screens-407572
Created for survival, tactical, extraction and post-apocalyptic game projects. The included scripts demonstrate UI interactions with local sample data; gameplay backends, persistence, networking and drag-and-drop are outside the package scope.
AI disclosure: OpenAI / ChatGPT tools were used in the creation of the artwork. The UI is presented here as an integrated Unity demo.
Unity demo reel — five interfaces, sample interactions, reusable UI surfaces and a selection from the 500-icon collection. Silent video, 60 seconds.